500&404 errors
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174
static/js/snake.js
Normal file
174
static/js/snake.js
Normal file
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const canvas = document.getElementById('snakeCanvas');
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const ctx = canvas.getContext('2d');
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const gridSize = 20;
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const tileSize = 100;
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const snakeSize = 60;
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const foodSize = 80;
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canvas.width = gridSize * tileSize;
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canvas.height = gridSize * tileSize;
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let snake = [{ x: 10, y: 10 }, { x: 10, y: 11 }, { x: 10, y: 12 }];
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let direction = { x: 0, y: 0 };
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let food = { x: Math.floor(Math.random() * gridSize), y: Math.floor(Math.random() * gridSize) };
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let score = 0;
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let gameOver = false;
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// draw grid of checkerboard pattern
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for (let x = 0; x < gridSize; x++) {
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for (let y = 0; y < gridSize; y++) {
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ctx.fillStyle = (x + y) % 2 === 0 ?
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getComputedStyle(document.documentElement).getPropertyValue('--background-color') :
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getComputedStyle(document.documentElement).getPropertyValue('--secondary-background-color');
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ctx.fillRect(x * tileSize, y * tileSize, tileSize, tileSize);
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}
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}
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// Draw snake
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snake.forEach(segment => {
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let nextVec = { x: 0, y: 0 };
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// if there is a segment after the current segment
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if (snake.indexOf(segment) < snake.length - 1) {
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const nextSegment = snake[snake.indexOf(segment) + 1];
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nextVec.x = nextSegment.x - segment.x;
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nextVec.y = nextSegment.y - segment.y;
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}
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ctx.fillStyle = getComputedStyle(document.documentElement).getPropertyValue('--primary-color');
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if (nextVec.x === 0 && nextVec.y === 0) {
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ctx.fillRect(
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segment.x * tileSize + (tileSize - snakeSize) / 2,
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segment.y * tileSize + (tileSize - snakeSize) / 2,
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snakeSize,
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snakeSize
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);
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} else if (nextVec.x > 0 || nextVec.y > 0) {
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ctx.fillRect(
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segment.x * tileSize + (tileSize - snakeSize) / 2,
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segment.y * tileSize + (tileSize - snakeSize) / 2,
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snakeSize + nextVec.x * (tileSize - snakeSize),
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snakeSize + nextVec.y * (tileSize - snakeSize)
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);
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} else {
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ctx.fillRect(
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segment.x * tileSize + (tileSize - snakeSize) / 2 + nextVec.x * (tileSize - snakeSize),
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segment.y * tileSize + (tileSize - snakeSize) / 2 + nextVec.y * (tileSize - snakeSize),
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snakeSize + Math.abs(nextVec.x) * (tileSize - snakeSize),
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snakeSize + Math.abs(nextVec.y) * (tileSize - snakeSize)
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);
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}
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});
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// Draw food
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ctx.fillStyle = '#ff4d4d';
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ctx.fillRect(
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food.x * tileSize + (tileSize - foodSize) / 2,
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food.y * tileSize + (tileSize - foodSize) / 2,
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foodSize,
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foodSize
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);
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}
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function update() {
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if (gameOver) return;
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// Move snake
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const head = { x: snake[0].x + direction.x, y: snake[0].y + direction.y };
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// Add new head
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snake.unshift(head);
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// Check for food collision
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if (head.x === food.x && head.y === food.y) {
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score += 10; // Increase score
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placeFood();
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} else {
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snake.pop(); // Remove tail if no food eaten
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}
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// Check for wall collision
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if (head.x < 0 || head.x >= gridSize || head.y < 0 || head.y >= gridSize) {
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gameOver = true;
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return;
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}
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// Check for self collision
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for (let i = 1; i < snake.length; i++) {
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if (head.x === snake[i].x && head.y === snake[i].y) {
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gameOver = true;
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return;
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}
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}
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}
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function placeFood() {
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do {
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food.x = Math.floor(Math.random() * gridSize);
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food.y = Math.floor(Math.random() * gridSize);
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} while (snake.some(segment => segment.x === food.x && segment.y === food.y));
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}
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function changeDirection(event) {
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switch (event.key) {
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case 'w':
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if (direction.y === 0) direction = { x: 0, y: -1 };
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break;
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case 's':
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if (direction.y === 0) direction = { x: 0, y: 1 };
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break;
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case 'a':
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if (direction.x === 0) direction = { x: -1, y: 0 };
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break;
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case 'd':
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if (direction.x === 0) direction = { x: 1, y: 0 };
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break;
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}
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}
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// Menu to start the game
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function menu() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = getComputedStyle(document.documentElement).getPropertyValue('--background-color');
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.textAlign = 'center';
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ctx.fillStyle = getComputedStyle(document.documentElement).getPropertyValue('--text-color');
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ctx.font = '200px Arial';
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ctx.fillText('Snake Game', canvas.width / 2, canvas.height / 2);
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ctx.font = '100px Arial';
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ctx.fillText('Press W/A/S/D to move', canvas.width / 2, canvas.height / 2 + 100);
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ctx.fillText('Click to start', canvas.width / 2, canvas.height / 2 + 200);
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canvas.addEventListener('click', startGame);
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}
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function gameLoop() {
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if (!gameOver) {
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update();
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draw();
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setTimeout(gameLoop, 100);
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} else {
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document.removeEventListener('keydown', changeDirection);
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document.getElementById('snake-score').value = score;
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alert(`Game Over! Your score: ${score}`);
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menu();
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}
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}
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function startGame() {
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snake = [{ x: 10, y: 10 }, { x: 10, y: 11 }, { x: 10, y: 12 }];
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direction = { x: 1, y: 0 };
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food = { x: Math.floor(Math.random() * gridSize), y: Math.floor(Math.random() * gridSize) };
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score = 0;
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gameOver = false;
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canvas.removeEventListener('click', startGame);
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document.addEventListener('keydown', changeDirection);
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gameLoop();
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}
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menu();
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