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		@@ -20,10 +20,10 @@ void quit()
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int main(int argc, char* argv[])
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{   
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    engine = new Engine("Game", 800, 600);
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    engine->targetFrameRate = 240;
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    engine->targetFrameRate = 60;
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    // Load assets
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    assets = SDL_LoadBMP("assets/sprites.bmp");
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    assets = SDL_LoadBMP("example_assets/sprites.bmp");
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    // frame map
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    std::map<std::string, SDL_Rect> idle = {
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