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@@ -20,10 +20,10 @@ void quit()
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int main(int argc, char* argv[])
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{
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engine = new Engine("Game", 800, 600);
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engine->targetFrameRate = 240;
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engine->targetFrameRate = 60;
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// Load assets
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assets = SDL_LoadBMP("assets/sprites.bmp");
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assets = SDL_LoadBMP("example_assets/sprites.bmp");
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// frame map
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std::map<std::string, SDL_Rect> idle = {
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