readme
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README.md
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README.md
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# bootleg-game-engine
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# bootleg-game-engine
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A bootleg "game engine" in c++, using SDL2 for rendering and input handling.
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## Dependencies
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- SDL2
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- SDL2_ttf
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## Building
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```bash
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$ make
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```
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Before Width: | Height: | Size: 31 MiB After Width: | Height: | Size: 31 MiB |
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makefile
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makefile
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OBJ = $(addprefix build/, $(notdir $(SRC:.cpp=.o)))
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OBJ = $(addprefix build/, $(notdir $(SRC:.cpp=.o)))
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TARGET = build/x86_64/main.x86_64
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TARGET = build/x86_64/main.x86_64
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all: $(TARGET)
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all: dirs $(TARGET)
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dirs:
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dirs:
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@mkdir -p build/x86_64
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@mkdir -p build/x86_64
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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engine = new Engine("Game", 800, 600);
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engine = new Engine("Game", 800, 600);
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engine->targetFrameRate = 240;
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engine->targetFrameRate = 60;
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// Load assets
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// Load assets
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assets = SDL_LoadBMP("assets/sprites.bmp");
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assets = SDL_LoadBMP("example_assets/sprites.bmp");
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// frame map
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// frame map
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std::map<std::string, SDL_Rect> idle = {
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std::map<std::string, SDL_Rect> idle = {
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