basic lighting
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@@ -17,6 +17,7 @@ public:
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void setInt(const std::string &name, int value) const;
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void setFloat(const std::string &name, float value) const;
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void setMat4(const std::string &name, const glm::mat4 &mat) const;
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void setVec3(const std::string &name, const glm::vec3 &vec) const;
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~Shader();
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private:
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const char* read_file(const char* filePath);
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