This commit is contained in:
2025-11-24 12:54:13 +00:00
parent a786d26dde
commit 767796919a
7 changed files with 179 additions and 31 deletions

View File

@@ -1,6 +1,7 @@
#version 330 core
layout(location = 0) in vec3 position; // Vertex position
layout(location = 1) in vec3 inColor; // Vertex color
out vec3 color; // Output color to the fragment shader
uniform mat4 model;
@@ -9,5 +10,5 @@ uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
color = position + vec3(0.5); // Set the color based on the vertex position
color = inColor; // Set the color output
}