rectangle render
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25
inc/engine/shader.hpp
Normal file
25
inc/engine/shader.hpp
Normal file
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#ifndef SHADER_HPP
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#define SHADER_HPP
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#define GL_GLEXT_PROTOTYPES
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// Includes
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#include <SDL3/SDL_opengl.h>
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#include <glm/glm.hpp>
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#include <string>
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// Shader class
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class Shader {
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public:
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unsigned int ID;
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Shader(const char* vertexPath, const char* fragmentPath);
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void use() const;
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void setBool(const std::string &name, bool value) const;
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void setInt(const std::string &name, int value) const;
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void setFloat(const std::string &name, float value) const;
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void setMat4(const std::string &name, const glm::mat4 &mat) const;
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~Shader();
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private:
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const char* read_file(const char* filePath);
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};
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#endif
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