basic textures
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42
src/engine/textures.cpp
Normal file
42
src/engine/textures.cpp
Normal file
@@ -0,0 +1,42 @@
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#define GL_GLEXT_PROTOTYPES
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#include "engine/textures.hpp"
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#include <SDL3_image/SDL_image.h>
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// Texture Class Constructor
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Texture::Texture(const char* filePath) {
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glGenTextures(1, &textureID);
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glBindTexture(GL_TEXTURE_2D, textureID);
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// Load texture image
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SDL_Surface* image = IMG_Load(filePath);
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if (!image) {
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SDL_Log("Failed to load texture image.");
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return;
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}
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// Flip the image vertically
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SDL_FlipSurface(image, SDL_FLIP_VERTICAL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Determine the format
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GLenum format = (image->format == SDL_PIXELFORMAT_RGBA32) ? GL_RGBA : GL_RGB;
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glTexImage2D(GL_TEXTURE_2D, 0, format, image->w, image->h, 0, format, GL_UNSIGNED_BYTE, image->pixels);
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glGenerateMipmap(GL_TEXTURE_2D);
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SDL_DestroySurface(image);
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}
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// Texture Class Destructor
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Texture::~Texture() {
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glDeleteTextures(1, &textureID);
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}
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// Bind Texture Method
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void Texture::bind(GLenum textureUnit) const {
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glActiveTexture(textureUnit);
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glBindTexture(GL_TEXTURE_2D, textureID);
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}
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11
src/main.cpp
11
src/main.cpp
@@ -7,10 +7,11 @@ int main(int argc, char* argv[]) {
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if (!window.isRunning()) { return -1; }
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OpenGLContext glContext(window);
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if (!glContext.isInitialized()) { return -1; }
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glEnable(GL_DEPTH_TEST);
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Camera camera(
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glm::vec3(2.0f, 1.0f, 3.0f), // Position
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glm::vec3(0.0f, 0.0f, 0.0f), // Target
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glm::vec3(3.0f, 4.0f, 6.0f), // Position
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glm::vec3(0.0f, 1.0f, 0.0f), // Target
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glm::vec3(0.0f, 1.0f, 0.0f) // Up vector
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);
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@@ -23,7 +24,7 @@ int main(int argc, char* argv[]) {
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Shader shader_program("shaders/triangle.vert", "shaders/triangle.frag");
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OBJLoader objLoader("assets/models/suzanne.obj");
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OBJLoader objLoader("assets/models/Sci-fi_Container_Game.obj");
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if (!objLoader.isLoaded()) {
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SDL_Log("Failed to load OBJ model.");
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return -1;
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@@ -36,8 +37,8 @@ int main(int argc, char* argv[]) {
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VAO.setAttributePointer(1, 3, GL_FLOAT, false, 8 * sizeof(float), 3 * sizeof(float)); // normal
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VAO.setAttributePointer(2, 2, GL_FLOAT, false, 8 * sizeof(float), 6 * sizeof(float)); // texCoord
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// Wireframe mode
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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Texture texture("assets/textures/Sci-fi_Container_Base_Color.png");
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texture.bind(GL_TEXTURE0);
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window.setPosition(SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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window.showWindow();
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