#ifndef CAMERA_HPP #define CAMERA_HPP // Includes #include #include // Camera Class class Camera { public: Camera(const glm::vec3& position, const glm::vec3& target, const glm::vec3& up); glm::mat4 getViewMatrix() const; glm::mat4 getProjectionMatrix() const; void setProjectionMatrix(float fov, float aspectRatio, float nearPlane, float farPlane); void setPosition(const glm::vec3& position); void setTarget(const glm::vec3& target); void setUp(const glm::vec3& up); glm::vec3 getPosition() const; float fov = 45.0f; private: glm::vec3 position; glm::vec3 target; glm::vec3 up; float aspectRatio = 4.0f / 3.0f; float nearPlane = 0.1f; float farPlane = 100.0f; }; #endif