#ifndef SDL_HPP #define SDL_HPP // Includes #include // Classes class SDLWindow { public: SDLWindow(const char* title, int width, int height, SDL_WindowFlags flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_HIDDEN); ~SDLWindow(); void setEventCallback(void (*callback)(const SDL_Event&)); void pollEvents(); bool isRunning() const; void showWindow(); void hideWindow(); void setPosition(int x, int y); SDL_Window* getSDLWindow() const; private: SDL_Window* window; SDL_Event event; bool running; void (*eventCallback)(const SDL_Event&) = nullptr; }; #endif