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untitled-game/shaders/triangle.vert
2025-11-27 11:37:56 +00:00

19 lines
567 B
GLSL

#version 330 core
layout(location = 0) in vec3 position; // Vertex position
layout(location = 1) in vec3 normal; // Vertex normal
layout(location = 2) in vec2 texCoord; // Vertex texture coordinate
out vec3 Normal;
out vec3 FragPos;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
FragPos = vec3(model * vec4(position, 1.0));
Normal = mat3(transpose(inverse(model))) * normal;
TexCoord = texCoord;
}