Files
untitled-game/shaders/triangle.vert
2025-11-25 13:02:02 +00:00

15 lines
499 B
GLSL

#version 330 core
layout(location = 0) in vec3 position; // Vertex position
layout(location = 1) in vec3 normal; // Vertex normal
layout(location = 2) in vec2 texCoord; // Vertex texture coordinate
out vec3 color; // Output color to the fragment shader
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
color = vec3(1.0, 0.5, 0.2); // Set output color (orange)
}