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untitled-game/shaders/triangle.vert
2025-11-24 09:22:10 +00:00

13 lines
393 B
GLSL

#version 330 core
layout(location = 0) in vec3 position; // Vertex position
out vec3 color; // Output color to the fragment shader
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
color = position + vec3(0.5); // Set the color based on the vertex position
}