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untitled-game/shaders/triangle.vert
2025-11-25 16:15:40 +00:00

17 lines
639 B
GLSL

#version 330 core
layout(location = 0) in vec3 position; // Vertex position
layout(location = 1) in vec3 normal; // Vertex normal
layout(location = 2) in vec2 texCoord; // Vertex texture coordinate
out vec3 Color; // Output color to the fragment shader
out vec2 TexCoord; // Output texture coordinate to the fragment shader
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
Color = normal * 0.5 + 0.5; // Simple coloring based on normal
TexCoord = texCoord; // Pass through the texture coordinate
}