44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "engine/camera.hpp"
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// Camera Constructor
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Camera::Camera(const glm::vec3& position, const glm::vec3& target, const glm::vec3& up)
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: position(position), target(target), up(up) {
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}
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// Get View Matrix
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glm::mat4 Camera::getViewMatrix() const {
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return glm::lookAt(position, target, up);
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}
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// Set Position
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void Camera::setPosition(const glm::vec3& position) {
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this->position = position;
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}
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// Set Target
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void Camera::setTarget(const glm::vec3& target) {
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this->target = target;
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}
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// Set Up Vector
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void Camera::setUp(const glm::vec3& up) {
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this->up = up;
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}
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// Get Position
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glm::vec3 Camera::getPosition() const {
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return position;
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}
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// Get Projection Matrix
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glm::mat4 Camera::getProjectionMatrix() const {
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return glm::perspective(glm::radians(fov), aspectRatio, nearPlane, farPlane);
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}
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// Set Projection Matrix Parameters
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void Camera::setProjectionMatrix(float fov, float aspectRatio, float nearPlane, float farPlane) {
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this->fov = fov;
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this->aspectRatio = aspectRatio;
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this->nearPlane = nearPlane;
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this->farPlane = farPlane;
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} |