untitled/include/texture.hpp
2025-07-30 13:14:22 +01:00

24 lines
426 B
C++

#ifndef TEXTURE_HPP
#define TEXTURE_HPP
#define GL_GLEXT_PROTOTYPES
// Includes
#include <SDL3_image/SDL_image.h>
#include <SDL3/SDL_opengl.h>
#include <iostream>
// Functions
void flip_surface(SDL_Surface* surface);
// Classes
class Texture {
public:
unsigned int ID;
Texture(const char* file_path);
~Texture();
void bind() const;
void bind(unsigned int unit) const;
void unbind() const;
};
#endif