untitled/shaders/triangle.vert
2025-07-12 02:12:46 +01:00

9 lines
301 B
GLSL

#version 330 core
layout(location = 0) in vec3 position; // Vertex position
out vec3 color; // Output color to the fragment shader
void main() {
gl_Position = vec4(position, 1.0); // Set the position of the vertex
color = position + vec3(0.5); // Set the color based on the vertex position
}