untitled/include/shader.hpp
2025-07-30 13:14:22 +01:00

24 lines
597 B
C++

#ifndef SHADER_HPP
#define SHADER_HPP
#define GL_GLEXT_PROTOTYPES
// Includes
#include "utils.hpp"
#include <iostream>
#include <SDL3/SDL_opengl.h>
#include "geometry.hpp"
// Shader class
class Shader {
public:
unsigned int ID;
Shader(const char* vertexPath, const char* fragmentPath);
void use() const;
void setBool(const std::string &name, bool value) const;
void setInt(const std::string &name, int value) const;
void setFloat(const std::string &name, float value) const;
void setMat4(const std::string &name, const glm::mat4 &mat) const;
~Shader();
};
#endif