12 lines
376 B
GLSL
12 lines
376 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec3 color; // Input color from the vertex shader
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in vec2 TexCoord;
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uniform sampler2D texture1; // Texture sampler
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uniform sampler2D texture2; // Second texture sampler
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void main() {
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FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.3) * vec4(color, 1.0); // Mix the two textures and apply the color
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} |