untitled/shaders/triangle.frag
2025-07-12 02:12:46 +01:00

8 lines
188 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 color; // Input color from the vertex shader
void main() {
FragColor = vec4(color, 1.0); // Set the fragment color to the input color
}