rectangle render
This commit is contained in:
8
shaders/triangle.frag
Normal file
8
shaders/triangle.frag
Normal file
@@ -0,0 +1,8 @@
|
||||
#version 330 core
|
||||
|
||||
out vec4 FragColor;
|
||||
in vec3 color; // Input color from the vertex shader
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(color, 1.0); // Apply the color directly
|
||||
}
|
||||
13
shaders/triangle.vert
Normal file
13
shaders/triangle.vert
Normal file
@@ -0,0 +1,13 @@
|
||||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec3 position; // Vertex position
|
||||
out vec3 color; // Output color to the fragment shader
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main() {
|
||||
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
|
||||
color = position + vec3(0.5); // Set the color based on the vertex position
|
||||
}
|
||||
Reference in New Issue
Block a user