sent from android

This commit is contained in:
2025-07-30 13:14:22 +01:00
parent 15aa9d54ea
commit a03c7c85b8
25 changed files with 2243 additions and 203 deletions

View File

@@ -2,7 +2,11 @@
out vec4 FragColor;
in vec3 color; // Input color from the vertex shader
in vec2 TexCoord;
uniform sampler2D texture1; // Texture sampler
uniform sampler2D texture2; // Second texture sampler
void main() {
FragColor = vec4(color, 1.0); // Set the fragment color to the input color
FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.3) * vec4(color, 1.0); // Mix the two textures and apply the color
}

View File

@@ -1,9 +1,16 @@
#version 330 core
layout(location = 0) in vec3 position; // Vertex position
layout(location = 1) in vec2 texCoords; // Texture coordinates
out vec3 color; // Output color to the fragment shader
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = vec4(position, 1.0); // Set the position of the vertex
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
color = position + vec3(0.5); // Set the color based on the vertex position
TexCoord = texCoords; // Pass texture coordinates to the fragment shader
}

View File

@@ -0,0 +1,8 @@
#version 330 core
out vec4 FragColor;
in vec3 color; // Input color from the vertex shader
void main() {
FragColor = vec4(color, 1.0); // Apply the color
}

View File

@@ -0,0 +1,13 @@
#version 330 core
layout(location = 0) in vec3 position; // Vertex position
out vec3 color; // Output color to the fragment shader
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0); // Apply transformation matrices
color = position + vec3(0.5); // Set the color based on the vertex position
}