pain
This commit is contained in:
8
shaders/triangle.frag
Normal file
8
shaders/triangle.frag
Normal file
@@ -0,0 +1,8 @@
|
||||
#version 330 core
|
||||
|
||||
out vec4 FragColor;
|
||||
in vec3 color; // Input color from the vertex shader
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(color, 1.0); // Set the fragment color to the input color
|
||||
}
|
9
shaders/triangle.vert
Normal file
9
shaders/triangle.vert
Normal file
@@ -0,0 +1,9 @@
|
||||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec3 position; // Vertex position
|
||||
out vec3 color; // Output color to the fragment shader
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(position, 1.0); // Set the position of the vertex
|
||||
color = position + vec3(0.5); // Set the color based on the vertex position
|
||||
}
|
Reference in New Issue
Block a user